Sketch Sunday // Nats fan
Sunday, October 25th, 2009This being the DC area, it’s common to find one of them on the train. Not all of them have such interesting faces, though.
This being the DC area, it’s common to find one of them on the train. Not all of them have such interesting faces, though.
Sleeping passengers on the train make great sketch subjects.
I couldn’t help but draw him, though it almost felt like I was intruding.
Wanna know how I made this toon shader? Read on… Toon Shader Basics If you know the basics of a toon shader in Maya, feel free to skip ahead to Building Moom’s Shader. A simple toon shader in Maya is a surface shader fed by a ramp containing two colors: The fill and the outline. [...]
Here’s the counterpart to the prisoner run cycle I posted earlier. Like that one, it’s got plenty of issues, but it was fun to animate as a quick study. It’s a heavy run, contrasting the prisoner’s extremely light one. His size and shape got me thinking he’s a mean cop, but somewhat dull and oafish. [...]
Drew this one at a meeting a while back. His face isn’t as angular and stern as this sketch, but maybe it was my frame of mind at the time. Did I mention I drew it at a meeting? ‘Nuff said.
Here’s a run cycle I animated as a class demo. I’m teaching a Game Animation class this Fall, and I needed to brush up on Character Studio! Here’s what came out. It’s a 10-frame run at 30fps. Since his feet are tied to a chain, I imagined him running with short, extra fast steps, and [...]