Archive for October, 2009

Sketch Sunday // Nats fan

Sunday, October 25th, 2009

This being the DC area, it’s common to find one of them on the train. Not all of them have such interesting faces, though.

Sketch Sunday // Dozer

Sunday, October 18th, 2009

Sleeping passengers on the train make great sketch subjects.

Sketch Sunday // Another train thinker

Sunday, October 11th, 2009

I couldn’t help but draw him, though it almost felt like I was intruding.

Behind the ‘toons, part 2: The Shader

Friday, October 9th, 2009

Wanna know how I made this toon shader? Read on…

Toon Shader Basics
If you know the basics of a toon shader in Maya, feel free to skip ahead to Building Moom’s Shader.
A simple toon shader in Maya is a surface shader fed by a ramp containing two colors: The fill and the outline. This ramp isn’t [...]

On the run, part 2

Wednesday, October 7th, 2009

Here’s the counterpart to the prisoner run cycle I posted earlier.

Like that one, it’s got plenty of issues, but it was fun to animate as a quick study. It’s a heavy [...]

Sketch Sunday // Angular Man

Sunday, October 4th, 2009

Drew this one at a meeting a while back. His face isn’t as angular and stern as this sketch, but maybe it was my frame of mind at the time. Did I mention I drew it at a meeting?

‘Nuff said.

On the run, part 1

Friday, October 2nd, 2009

Here’s a run cycle I animated as a class demo. I’m teaching a Game Animation class this Fall, and I needed to brush up on Character Studio! Here’s what came out. It’s a 10-frame run at 30fps.

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Animation and stuff by Sunny Kharbanda.