On the run, part 2

Here’s the counterpart to the prisoner run cycle I posted earlier.



Like that one, it’s got plenty of issues, but it was fun to animate as a quick study. It’s a heavy run, contrasting the prisoner’s extremely light one. His size and shape got me thinking he’s a mean cop, but somewhat dull and oafish. Something about his design suggested he’s the bad guy, and the prisoner’s the “good” guy! If these were for a real game, you’d play as the prisoner, running from this meanie as he tried to bludgeon you.

Yeah, I’m full of happy thoughts.

Here’s the 720X540 version. Enjoy!

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2 Responses to “On the run, part 2”

  1. Suchi Says:

    I really like the twist you have on his root/ spine! The run works really well. Just a thought if the hand profiles could be better.
    Love the simple gun you designed too!

  2. Sunny Says:

    Thanks, Suchi! I agree, the hands could be better. It has other issues too, but I had to call it done at a point. I didn’t really design any part of this.. it’s a pre-rigged character from Turbosquid. Glad you liked the run!

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Animation and stuff by Sunny Kharbanda.