On the run, part 2
Here’s the counterpart to the prisoner run cycle I posted earlier.
Like that one, it’s got plenty of issues, but it was fun to animate as a quick study. It’s a heavy run, contrasting the prisoner’s extremely light one. His size and shape got me thinking he’s a mean cop, but somewhat dull and oafish. Something about his design suggested he’s the bad guy, and the prisoner’s the “good” guy! If these were for a real game, you’d play as the prisoner, running from this meanie as he tried to bludgeon you.
Yeah, I’m full of happy thoughts.
Here’s the 720X540 version. Enjoy!
October 9th, 2009 at 9:50 am
I really like the twist you have on his root/ spine! The run works really well. Just a thought if the hand profiles could be better.
Love the simple gun you designed too!
October 9th, 2009 at 11:47 am
Thanks, Suchi! I agree, the hands could be better. It has other issues too, but I had to call it done at a point. I didn’t really design any part of this.. it’s a pre-rigged character from Turbosquid. Glad you liked the run!