Archive for the 'CG' Category

Behind the ‘toons, part 2: The Shader

Friday, October 9th, 2009

Wanna know how I made this toon shader? Read on…

Toon Shader Basics
If you know the basics of a toon shader in Maya, feel free to skip ahead to Building Moom’s Shader.
A simple toon shader in Maya is a surface shader fed by a ramp containing two colors: The fill and the outline. This ramp isn’t [...]

On the run, part 2

Wednesday, October 7th, 2009

Here’s the counterpart to the prisoner run cycle I posted earlier.

Like that one, it’s got plenty of issues, but it was fun to animate as a quick study. It’s a heavy [...]

On the run, part 1

Friday, October 2nd, 2009

Here’s a run cycle I animated as a class demo. I’m teaching a Game Animation class this Fall, and I needed to brush up on Character Studio! Here’s what came out. It’s a 10-frame run at 30fps.

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Behind the ‘toons, part 1: Backgrounds

Saturday, September 19th, 2009

Some folks have asked about the process behind the look of my recent scenes, the Bee Chase and the Stair Fall. I’m starting a series of posts to answer those questions. I’d like to start with the backgrounds, even though (as you’ll see from this post) they were created after the animation was done. I [...]

Bee Chase, scene one

Thursday, July 9th, 2009

He loves flowers. Too bad he’s terrified of bees.
Another cartoon animation exercise. The focus of this one was to come up with a simple story and animate it to a musical beat. It started as an assignment during my last APT session with Keith Lango. Big thanks to him for the assignment, and for the [...]

Steppin’ up

Friday, June 26th, 2009

Here it is! The cartoon test I’ve been finishing up. I did most of the animation during my last APT session with Keith, and then tweaked it afterwards. I also wanted to try a loose, rough style of rendering and backgrounds, to go with the animation style.

Nothing ground-breaking here in terms of animation, but doing [...]

Coming soon

Sunday, May 10th, 2009

Scifi: You Are What You Eat

Wednesday, February 18th, 2009

A little over a year ago, the Scifi Channel commissioned our department (the animation department at the Art Institute of Washington) to produce a one minute short based around their “if” theme of promos. Here’s the result, created by a hand-picked group of students working in and outside of class. The preproduction was supervised by [...]

Two points!

Sunday, November 16th, 2008

So I finally finished cleaning up the animations I made during Keith’s APT 5 session. It’s been a while since I finished that session, I know, but I first had to deal with all the things I had pushed back during the APT, and get them out of the way.
This is my attempt at a [...]

Spanky cleanup

Tuesday, August 19th, 2008

Woohoo! It’s been an intense but amazing four weeks of animating, in Keith’s APT program. I needed someone to push me and guide me, give me honest, expert feedback. And I got that and more. The man is an Animation Buddha!
Here’s the “Spanky” scene, all cleaned up. Like any shot, it’s never really done, I’m [...]

Animation and stuff by Sunny Kharbanda.