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	<title>flux &#187; animation</title>
	<atom:link href="http://sunnykharbanda.com/blog/category/animation/feed/" rel="self" type="application/rss+xml" />
	<link>http://sunnykharbanda.com/blog</link>
	<description>Animation and stuff by Sunny Kharbanda.</description>
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		<title>Elk Hair Caddis: More CG Cartoon Fun</title>
		<link>http://sunnykharbanda.com/blog/2010/04/elk-hair-caddis-more-cg-cartoon-fun/</link>
		<comments>http://sunnykharbanda.com/blog/2010/04/elk-hair-caddis-more-cg-cartoon-fun/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 03:47:15 +0000</pubDate>
		<dc:creator>Sunny</dc:creator>
				<category><![CDATA[CG]]></category>
		<category><![CDATA[cartoon]]></category>
		<category><![CDATA[stop motion]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[miniatures]]></category>
		<category><![CDATA[rigging]]></category>

		<guid isPermaLink="false">http://sunnykharbanda.com/blog/?p=416</guid>
		<description><![CDATA[Check out this impressive student animation from Denmark. &#8220;Elk Hair Caddis&#8221; is Peter Smith&#8217;s graduation film, and it just makes me eager to see what he&#8217;ll come up with next. Granted, it&#8217;s inspired (and he lists his inspirations on the vimeo page for the film); but he&#8217;s drawing inspiration from the right places and it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Check out this impressive student animation from Denmark. &#8220;Elk Hair Caddis&#8221; is Peter Smith&#8217;s graduation film, and it just makes me eager to see what he&#8217;ll come up with next. Granted, it&#8217;s inspired (and he lists his inspirations on the vimeo page for the film); but he&#8217;s drawing inspiration from the right places and it&#8217;s a nice team effort.<br />
<br />
Watch the film:<br />
<object width="425" height="239"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=9882509&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=9882509&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="425" height="239"></embed></object><br />
<br />
The &#8220;Making Of&#8221; is even more interesting to me. If you saw Meindbender&#8217;s stop-motion inspired CG rigs, you&#8217;ll really appreciate this attempt to get some of that flexibility in a student film character.</p>
<p><object width="425" height="239"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7684903&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7684903&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="425" height="239"></embed></object><br />
<br />
I like the combination of miniatures and CG &mdash; It brings together the hand-crafted feel of practical elements with the flexibility of animating a CG character. Sure, it&#8217;s more work, but the result is worth it. Speaking of more work: The character rigs aren&#8217;t exactly action-figure-simple, but that&#8217;s true of any good cartoon rig. CG cartoon animation calls for carefully, patiently crafting every pose; not very far from drawn animation but far enough that it has its own place. While it borrows a lot from stop-mo and drawn animation, it adds its own unique touch and does what only it can do. </p>
<p>More on that later.</p>




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		<title>Zoetrope fun</title>
		<link>http://sunnykharbanda.com/blog/2009/11/zoetrope-fun/</link>
		<comments>http://sunnykharbanda.com/blog/2009/11/zoetrope-fun/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 14:48:00 +0000</pubDate>
		<dc:creator>Sunny</dc:creator>
				<category><![CDATA[inspiration]]></category>
		<category><![CDATA[stop motion]]></category>
		<category><![CDATA[zoetrope]]></category>

		<guid isPermaLink="false">http://sunnykharbanda.com/blog/?p=317</guid>
		<description><![CDATA[Two things I&#8217;m a sucker for: Stop-motion, and old proto-animation toys like the Zoetrope. The two come together neatly in this recent commercial:]]></description>
			<content:encoded><![CDATA[<p>Two things I&#8217;m a sucker for: <strong>Stop-motion</strong>, and old proto-animation toys like the <strong>Zoetrope</strong>. The two come together neatly in this recent commercial:</p>
<p><object width="400" height="300"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7244307&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7244307&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object></p>




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		<title>Behind the &#8216;toons, part 2: The Shader</title>
		<link>http://sunnykharbanda.com/blog/2009/10/behind-the-toons-part-2-the-shader/</link>
		<comments>http://sunnykharbanda.com/blog/2009/10/behind-the-toons-part-2-the-shader/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 21:30:01 +0000</pubDate>
		<dc:creator>Sunny</dc:creator>
				<category><![CDATA[CG]]></category>
		<category><![CDATA[cartoon]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://sunnykharbanda.com/blog/?p=248</guid>
		<description><![CDATA[Wanna know how I made this toon shader? Read on&#8230; Toon Shader Basics If you know the basics of a toon shader in Maya, feel free to skip ahead to Building Moom&#8217;s Shader. A simple toon shader in Maya is a surface shader fed by a ramp containing two colors: The fill and the outline. [...]]]></description>
			<content:encoded><![CDATA[<p>Wanna know how I made this toon shader? Read on&#8230;<br />
<img src="http://sunnykharbanda.com/blog/wp-content/uploads/toon_shader_tut/final_render.jpg" width="400" height="300" alt="Final toon render" /><br />
</p>
<h3><strong>Toon Shader Basics</strong></h3>
<p>If you know the basics of a toon shader in Maya, feel free to skip ahead to <strong>Building Moom&#8217;s Shader</strong>.</p>
<p>A simple toon shader in Maya is a <strong>surface shader</strong> fed by a <strong>ramp</strong> containing two colors: The <strong>fill</strong> and the <strong>outline</strong>. This ramp isn&#8217;t driven by a regular texture placement node, but rather a <strong>SamplerInfo</strong> node.<br />
<a href="http://sunnykharbanda.com/blog/wp-content/uploads/toon_shader_tut/basic_toon_network.jpg" target="_blank" title="Basic toon shader network in Maya"><img src="http://sunnykharbanda.com/blog/wp-content/uploads/toon_shader_tut/basic_toon_network_sm.jpg" alt="Basic toon shader network" float:left /><br />
<em>Basic toon shader network (click to enlarge)</em></a><br />
The <strong>SamplerInfo</strong> node has many useful properties, one of which is called <strong>facing ratio</strong>. This property indicates how directly a point on the object being rendered faces the camera. Here&#8217;s a definition from the Maya help files:</p>
<blockquote><p>Facing Ratio gives you a number between 0 and 1 that tells you if the point being sampled is facing towards or away from the camera. A value of 1 means that it is facing the camera head-on. A value of 0 means that is is facing 90 degrees from the camera.</p></blockquote>
<p><img src="http://sunnykharbanda.com/blog/wp-content/uploads/toon_shader_tut/facingratio_explained.jpg" alt="Facing Ratio explained" /><br />
<em>Facing Ratio explained</em></p>
<p>In a toon shader, the facing ratio of the SamplerInfo node is used to pick the color from the shading ramp. A point along the object&#8217;s edge is turned 90 degrees away from the camera, so its <strong>facing ratio = 0</strong> and it gets the <strong>outline</strong> color. A point directly facing the camera has a <strong>facing ratio = 1</strong>, so it gets the <strong>fill</strong> color.<br />
<a href="http://sunnykharbanda.com/blog/wp-content/uploads/toon_shader_tut/basic_toon_shader.jpg" target="_blank" title="Basic toon shading ramp"><img src="http://sunnykharbanda.com/blog/wp-content/uploads/toon_shader_tut/basic_toon_shader_sm.jpg" alt="Toon shade ramp basics" /><br />
<em>Basic toon shading ramp (click to enlarge)</em></a><br clear="left" /><br />
Moom&#8217;s shader is built around this same basic structure, but adds a few bells and whistles along the way. Let&#8217;s take a look!</p>
<h3><strong>Building Moom&#8217;s Shader</strong></h3>
<p>In a nutshell, Moom&#8217;s shader is made from a soft, custom toon shader multiplied with a painted texture.<br />
<a href="http://sunnykharbanda.com/blog/wp-content/uploads/toon_shader_tut/shader_network.jpg" target="_blank" title="The complete shader network"><img src="http://sunnykharbanda.com/blog/wp-content/uploads/toon_shader_tut/shader_network_sm.jpg" alt="Complete shader network" /><br />
<em>The complete shader network (click to enlarge)</em></a><br clear="left" /></p>
<h3><strong>Part A: The painted texture</strong></h3>
<p>The only reason I had to paint a texture here was to turn the inside of the mouth black, darken his lips and the soles of his feet. I felt it needed that contrast. Here&#8217;s the texture, superimposed on his UVs. Very basic, as you can see.<br />
<a href="http://sunnykharbanda.com/blog/wp-content/uploads/toon_shader_tut/moom_body_texture.jpg"><img src="http://sunnykharbanda.com/blog/wp-content/uploads/toon_shader_tut/moom_body_texture_sm.jpg" alt="" /><br />
Painted body texture (click to enlarge)</a></p>
<h3><strong>Part B: The procedural shading network</strong></h3>
<p>The &#8220;soft toon shader&#8221; I mentioned earlier builds on the simple toon shader concept, but with a few interesting tricks. For one thing, instead of a hard toon line, I have a soft gradient on the shading ramp.<br />
<img src="http://sunnykharbanda.com/blog/wp-content/uploads/toon_shader_tut/shading-ramp.jpg" alt="Final shading ramp" float:left /><br />
<em>Final shading ramp</em><br clear="left" /><br />
Since this part will be multiplied with the painted texture, most of this ramp is white. The multiply node in Maya works pretty much like the blending mode in Photoshop. Any color multiplied with white stays the same, so where this ramp is white, the final shader will look just like the painted texture. Where this ramp has color, the painted texture will get darkened and shaded by it.</p>
<p>Which brings us to the last part: <em>How do I decide which color to pick from the shading ramp?</em></p>
<p>I&#8217;m doing this in two ways: With a <strong>SamplerInfo</strong> node, and with a little <strong>procedural NPR (Non Photo Realistic) network</strong> I built. Then I average the result of these two to get the final look (More on that in a bit).</p>
<p>We&#8217;ve already seen what the samplerinfo does; so I&#8217;ll just talk about what the procedural network is doing here.<br />
<a href="http://sunnykharbanda.com/blog/wp-content/uploads/toon_shader_tut/proc_toon_shader.jpg" target="_blank"><img src="http://sunnykharbanda.com/blog/wp-content/uploads/toon_shader_tut/proc_toon_shader_sm.jpg" alt="Procedural shading network" /><br />
The procedural shading network (click to enlarge)</a></p>
<p>It starts with a regular shiny <strong>Phong</strong> shader with a fractal bump map on it. The bump map&#8217;s job is to break up the shading and make it look rougher. It won&#8217;t really end up looking like a bump, as you&#8217;ll see.<br />
The output of the Phong shader is <strong>clamped</strong> to a number between <strong>0</strong> and <strong>1</strong>. Without getting technical about the clamp, I can say that I&#8217;m using it like &#8220;auto levels&#8221; in Photoshop: the lightest part of the shader is forced to become <strong>1</strong> (think of it as white), and the darkest part is forced to become <strong>0</strong> (black).<br />
In effect, the clamp reduces the shading of my bumpy, shiny phong network to a simple number between 0 and 1. The <strong>samplerinfo</strong> node also provides me with the facing ratio which ranges from <strong>0</strong> to <strong>1</strong>. The final trick here is to use the <strong>average</strong> of these two numbers to drive my shading ramp.<br clear="left" /></p>
<h3><strong>The Average Trick</strong></h3>
<p>While creating this shader, I first tried each of the two approaches by itself. The SamplerInfo node &mdash; which responds only to the facing angle &mdash; gave me a nice clean toon outline, but the result looked too flat and bland. On the other hand, the procedural network I made &mdash; which responds to the light in the scene &mdash; had some good rough texture, but its result looked too typically CG; too hard and plastic. By averaging both of these, I got the best of both worlds. See the images below.</p>
<p><img src="http://sunnykharbanda.com/blog/wp-content/uploads/toon_shader_tut/shading_npr_only.jpg" alt="Shading with NPR network only" float:left /><br />
<img src="http://sunnykharbanda.com/blog/wp-content/uploads/toon_shader_tut/shading_sampler_only.jpg" alt="Shading with samplerinfo only" float:left /><br />
<img src="http://sunnykharbanda.com/blog/wp-content/uploads/toon_shader_tut/shading_final.jpg" alt="Shading averaged from both NPR and samplerinfo" float:left /></p>
<p>And that&#8217;s how it works! If you have any questions or suggestions, please leave me a comment. If you try out this shader on your projects, please share the results! I&#8217;d love to see what you come up with.</p>
<p><em>Other posts in this series:</em><br />
<a href="http://sunnykharbanda.com/blog/2009/09/behind-the-toons-part-1-backgrounds/">Behind the &#8216;toons, part 1: Backgrounds</a></p>




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		<title>On the run, part 2</title>
		<link>http://sunnykharbanda.com/blog/2009/10/on-the-run-part-2/</link>
		<comments>http://sunnykharbanda.com/blog/2009/10/on-the-run-part-2/#comments</comments>
		<pubDate>Wed, 07 Oct 2009 22:48:45 +0000</pubDate>
		<dc:creator>Sunny</dc:creator>
				<category><![CDATA[CG]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cartoon]]></category>

		<guid isPermaLink="false">http://sunnykharbanda.com/blog/?p=241</guid>
		<description><![CDATA[Here&#8217;s the counterpart to the prisoner run cycle I posted earlier. Like that one, it&#8217;s got plenty of issues, but it was fun to animate as a quick study. It&#8217;s a heavy run, contrasting the prisoner&#8217;s extremely light one. His size and shape got me thinking he&#8217;s a mean cop, but somewhat dull and oafish. [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s the counterpart to the <a href="http://sunnykharbanda.com/blog/2009/10/on-the-run-part-1/">prisoner run cycle</a> I posted earlier.</p>
<p><OBJECT classid='clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B' width="400" height="315" codebase='http://www.apple.com/qtactivex/qtplugin.cab'></p>
<param name='src' value="http://sunnykharbanda.com/blog/wp-content/uploads/movies/Cop_Run_cycle_400.mov">
<param name='autoplay' value="false">
<param name='controller' value="true">
<param name='loop' value="true">
        <EMBED src="http://sunnykharbanda.com/blog/wp-content/uploads/movies/Cop_Run_cycle_400.mov" width="400" height="315" autoplay="false" controller="true" loop="true" pluginspage='http://www.apple.com/quicktime/download/'><br />
        </EMBED><br />
        </OBJECT></p>
<p>Like that one, it&#8217;s got plenty of issues, but it was fun to animate as a quick study. It&#8217;s a heavy run, contrasting the prisoner&#8217;s extremely light one. His size and shape got me thinking he&#8217;s a <strong>mean</strong> cop, but somewhat <strong>dull</strong> and <strong>oafish</strong>. Something about his design suggested he&#8217;s the bad guy, and the prisoner&#8217;s the &#8220;good&#8221; guy! If these were for a real game, you&#8217;d play as the prisoner, running from this meanie as he tried to bludgeon you.</p>
<p>Yeah, I&#8217;m full of happy thoughts.</p>
<p>Here&#8217;s the <a href="http://sunnykharbanda.com/blog/wp-content/uploads/movies/Cop_Run_cycle.mov" target="_blank">720X540</a> version. Enjoy!</p>




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		<title>On the run, part 1</title>
		<link>http://sunnykharbanda.com/blog/2009/10/on-the-run-part-1/</link>
		<comments>http://sunnykharbanda.com/blog/2009/10/on-the-run-part-1/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 23:54:24 +0000</pubDate>
		<dc:creator>Sunny</dc:creator>
				<category><![CDATA[CG]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cartoon]]></category>

		<guid isPermaLink="false">http://sunnykharbanda.com/blog/?p=223</guid>
		<description><![CDATA[Here&#8217;s a run cycle I animated as a class demo. I&#8217;m teaching a Game Animation class this Fall, and I needed to brush up on Character Studio! Here&#8217;s what came out. It&#8217;s a 10-frame run at 30fps. Since his feet are tied to a chain, I imagined him running with short, extra fast steps, and [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a run cycle I animated as a class demo. I&#8217;m teaching a <strong>Game Animation</strong> class this Fall, and I needed to brush up on Character Studio! Here&#8217;s what came out. It&#8217;s a 10-frame run at 30fps. </p>
<p><OBJECT classid='clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B' width="400" height="315" codebase='http://www.apple.com/qtactivex/qtplugin.cab'></p>
<param name='src' value="http://sunnykharbanda.com/blog/wp-content/uploads/movies/Prisoner_Run_cycle_400.mov">
<param name='autoplay' value="false">
<param name='controller' value="true">
<param name='loop' value="true">
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        </EMBED><br />
        </OBJECT></p>
<p>Since his feet are tied to a chain, I imagined him running with short, extra fast steps, and his upper body lagging behind. The torso is a bit stiff, but I had to call it done. On to the next one! </p>
<p><em><strong>Note</strong>: Want to see the high-res loop? download the <a href="http://sunnykharbanda.com/blog/wp-content/uploads/movies/Prisoner_Run_cycle.mov">720X540 movie</a> to your computer and enjoy!</em></p>




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		<title>Behind the &#8216;toons, part 1: Backgrounds</title>
		<link>http://sunnykharbanda.com/blog/2009/09/behind-the-toons-part-1-backgrounds/</link>
		<comments>http://sunnykharbanda.com/blog/2009/09/behind-the-toons-part-1-backgrounds/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 16:52:21 +0000</pubDate>
		<dc:creator>Sunny</dc:creator>
				<category><![CDATA[CG]]></category>
		<category><![CDATA[cartoon]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://sunnykharbanda.com/blog/?p=203</guid>
		<description><![CDATA[Some folks have asked about the process behind the look of my recent scenes, the Bee Chase and the Stair Fall. I&#8217;m starting a series of posts to answer those questions. I&#8217;d like to start with the backgrounds, even though (as you&#8217;ll see from this post) they were created after the animation was done. I [...]]]></description>
			<content:encoded><![CDATA[<p>Some folks have asked about the process behind the look of my recent scenes, the <a href="http://sunnykharbanda.com/blog/2009/07/bee-chase-scene-one/" target="_blank">Bee Chase</a> and the <a href="http://sunnykharbanda.com/blog/2009/06/steppin-up/">Stair Fall</a>. I&#8217;m starting a series of posts to answer those questions. I&#8217;d like to start with the backgrounds, even though (as you&#8217;ll see from this post) they were created after the animation was done. I animated those scenes as part of my <a href="http://sunnykharbanda.com/blog/category/animation/apt/" target="_blank">APT</a> sessions with <a href="http://keithlango.blogspot.com/" target="_blank">Keith</a>, so there was no time to work on backgrounds. I knew while animating that I wanted to make backgrounds to match the animation, but I also knew they would have to wait.</p>
<p>Since the animation in both scenes follows the classic <strong>Looney Tunes</strong> mold (more on that in a future post), the backgrounds had to fit. I looked at frame grabs from those classics, some good old <strong>Hanna-Barbera</strong> &#8216;toons, as well as some <strong>&#8220;Cartoon Cartoon&#8221;</strong> shows like Dexter&#8217;s Lab and Jonny Bravo, since their BG style is heavily influenced by the classics. </p>
<p>On to the nuts and bolts! Both these scenes involved camera pans, so the BGs had to be much larger than 720X540. Here&#8217;s how I built them up. <em>note: Click on any image to see the full-sized version</em>.</p>
<h3><strong>The Stair Fall Scene</strong></h3>
<p>I started by taking screen caps of my viewport at different points in the animation, and lining them up in Photoshop so it looked continuous. The stairs really helped with the alignment.<br />
<a href="http://sunnykharbanda.com/blog/wp-content/uploads/cartoon_bg_breakdowns/stair_fall1_LG.jpg" target="_blank"><img src="http://sunnykharbanda.com/blog/wp-content/uploads/cartoon_bg_breakdowns/stair_fall1_sm.jpg" alt="Stair fall background" float:left /></a><br />
<a href="http://sunnykharbanda.com/blog/wp-content/uploads/cartoon_bg_breakdowns/stair_fall1_LG.jpg" target="_blank">Screen captures (click to enlarge)</a><br clear="both"></p>
<p>This decided the final size of the painted background. No way was i going to start painting without knowing that! My screen captures were a bit bigger than 720X540, so I knew I&#8217;d end up with a bigger BG than I actually needed. Better to scale down a big BG than the other way around, right?</p>
<p>Here&#8217;s the base color layer. Ouch! hurts the eye, doesn&#8217;t it?<br />
<a href="http://sunnykharbanda.com/blog/wp-content/uploads/cartoon_bg_breakdowns/stair_fall2_LG.jpg" target="_blank"><img src="http://sunnykharbanda.com/blog/wp-content/uploads/cartoon_bg_breakdowns/stair_fall2_sm.jpg" alt="Stair fall background" float:left /></a><br />
<a href="http://sunnykharbanda.com/blog/wp-content/uploads/cartoon_bg_breakdowns/stair_fall2_LG.jpg" target="_blank">Base color (click to enlarge)</a></p>
<p>It&#8217;s painted in <strong>Artrage</strong>, a great free software that simulates natural art media. That&#8217;s how I got those nice brush strokes you can see in the enlarged image.<br clear="both"></p>
<p>I then overlaid some high-res concrete wall textures, played with the blending modes, and adjusted the colors. Adjustment layers are my friend.<br />
<a href="http://sunnykharbanda.com/blog/wp-content/uploads/cartoon_bg_breakdowns/stair_fall3_LG.jpg" target="_blank"><img src="http://sunnykharbanda.com/blog/wp-content/uploads/cartoon_bg_breakdowns/stair_fall3_sm.jpg" alt="Stair fall background" float:left /></a><br />
<a href="http://sunnykharbanda.com/blog/wp-content/uploads/cartoon_bg_breakdowns/stair_fall3_LG.jpg" target="_blank">Textured and color-adjusted (click to enlarge)</a><br clear="both"></p>
<p>Finally I painted some grid lines for the floor &mdash; just the part of the floor we&#8217;ll see in the finished scene &mdash; and overlaid a rough paper texture to break up the shading and make the colors slightly warmer.<br />
<a href="http://sunnykharbanda.com/blog/wp-content/uploads/cartoon_bg_breakdowns/stair_fall_bg_LG.jpg" target="_blank"><img src="http://sunnykharbanda.com/blog/wp-content/uploads/cartoon_bg_breakdowns/stair_fall_bg_sm.jpg" alt="Stair fall background" float:left /></a><br />
<a href="http://sunnykharbanda.com/blog/wp-content/uploads/cartoon_bg_breakdowns/stair_fall_bg_LG.jpg" target="_blank">Final background (click to enlarge)</a><br clear="both"></p>
<p>Here&#8217;s the painted stair itself. Even though I had modeled a staircase in Maya (If you can call a flat plane with some faces deleted a &#8220;model&#8221;), I ended up using this painted one in the final After Effects comp.<br />
<a href="http://sunnykharbanda.com/blog/wp-content/uploads/cartoon_bg_breakdowns/stair_texture_LG.jpg" target="_blank"><img src="http://sunnykharbanda.com/blog/wp-content/uploads/cartoon_bg_breakdowns/stair_texture_sm.jpg" alt="Stair texture" float:left /></a><br />
<a href="http://sunnykharbanda.com/blog/wp-content/uploads/cartoon_bg_breakdowns/stair_texture_LG.jpg" target="_blank">Stair texture (click to enlarge)</a><br clear="both"></p>
<p>In After Effects, I had two layers of stairs (one in the foreground for him to run up, and a blue one in the distant background) and one layer of the main background. I hand-animated them to match the animation, moving them at different speeds to create some illusion of parallax. Tedious, but it&#8217;s all I knew!</p>
<h3><strong>The Bee Chase Scene</strong></h3>
<p>For this scene, I wanted a very minimal background, to let the animation be the star. I chose a watercolor look for its subtlety. The <strong>wet media brushes</strong> included with Photoshop worked great for this effect.<br />
Once again, I started with a series of screen caps. Here the alignment wasn&#8217;t as easy, because the perspective on the grid lines keeps changing from one screen cap to the next. I used his foot positions to help me guess the alignment. For the final pan in After Effects, I knew I wouldn&#8217;t have to worry about perspective. If a flat pan worked for those old classic &#8216;toons, it would work for my little scene.</p>
<p><a href="http://sunnykharbanda.com/blog/wp-content/uploads/cartoon_bg_breakdowns/bee_chase1_LG.jpg" target="_blank"><img src="http://sunnykharbanda.com/blog/wp-content/uploads/cartoon_bg_breakdowns/bee_chase1_sm.jpg" alt="Bee chase background" float:left /></a><br />
<a href="http://sunnykharbanda.com/blog/wp-content/uploads/cartoon_bg_breakdowns/bee_chase1_LG.jpg" target="_blank">Screen caps (click to enlarge)</a><br clear="both"></p>
<p>Here&#8217;s the sky, made up of three layers &mdash; each painted with a different brush.<br />
<a href="http://sunnykharbanda.com/blog/wp-content/uploads/cartoon_bg_breakdowns/bee_chase2_LG.jpg" target="_blank"><img src="http://sunnykharbanda.com/blog/wp-content/uploads/cartoon_bg_breakdowns/bee_chase2_sm.jpg" alt="Bee chase background" float:left /></a><br />
<a href="http://sunnykharbanda.com/blog/wp-content/uploads/cartoon_bg_breakdowns/bee_chase2_LG.jpg" target="_blank">Sky layer (click to enlarge)</a><br clear="both"></p>
<p>Then the ground and foliage. The foreground and background foliage are in different layers, so I could sandwich the animation between them in After Effects.<br />
<a href="http://sunnykharbanda.com/blog/wp-content/uploads/cartoon_bg_breakdowns/bee_chase3_LG.jpg" target="_blank"><img src="http://sunnykharbanda.com/blog/wp-content/uploads/cartoon_bg_breakdowns/bee_chase3_sm.jpg" alt="Bee chase background" float:left /></a><br />
<a href="http://sunnykharbanda.com/blog/wp-content/uploads/cartoon_bg_breakdowns/bee_chase3_LG.jpg" target="_blank">Ground and foliage added (click to enlarge)</a><br clear="both"></p>
<p>Finally, a layer of random splatters and another with a paper texture overlay at reduced opacity. Here&#8217;s the final BG:<br />
<a href="http://sunnykharbanda.com/blog/wp-content/uploads/cartoon_bg_breakdowns/bee_chase_bg_LG.jpg" target="_blank"><img src="http://sunnykharbanda.com/blog/wp-content/uploads/cartoon_bg_breakdowns/bee_chase_bg_sm.jpg" alt="Bee chase background" float:left /></a><br />
<a href="http://sunnykharbanda.com/blog/wp-content/uploads/cartoon_bg_breakdowns/bee_chase_bg_LG.jpg" target="_blank">Final background (click to enlarge)</a><br clear="both"></p>
<p>As with the stair fall scene, the BG pan was hand-animated in AE. Not much parallax in this scene, though. </p>
<p>It may sound from this post that I knew exactly what I was doing when I made these backgrounds. In reality, my process wasn&#8217;t a straight, simple sequence like I outlined above. There was a lot of <strong>trial and error</strong> (and plenty more error!). I had to go back and forth between the different &#8220;steps&#8221;, changing things on the fly. The breakdown above is just a simplified guide, and it&#8217;s all I can remember!</p>
<p>I&#8217;ll write some more posts about these scenes, going over the shader and other things. If you have any questions, or ideas about what you&#8217;d like me to elaborate on, please leave me a comment!</p>




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		<title>Bee Chase, scene one</title>
		<link>http://sunnykharbanda.com/blog/2009/07/bee-chase-scene-one/</link>
		<comments>http://sunnykharbanda.com/blog/2009/07/bee-chase-scene-one/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 21:26:00 +0000</pubDate>
		<dc:creator>Sunny</dc:creator>
				<category><![CDATA[APT]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cartoon]]></category>

		<guid isPermaLink="false">http://sunnykharbanda.com/blog/2009/07/bee-chase-scene-one/</guid>
		<description><![CDATA[He loves flowers. Too bad he&#8217;s terrified of bees. Another cartoon animation exercise. The focus of this one was to come up with a simple story and animate it to a musical beat. It started as an assignment during my last APT session with Keith Lango. Big thanks to him for the assignment, and for [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://sunnykharbanda.com/movies/Bee_Chase_H264_720.mov" target="_blank"><br />
<img src="http://sunnykharbanda.com/blog/wp-content/uploads/renders/BeeChasePoster.jpg" alt="Click to play the Bee Chase animation" float="left"></a><br clear="both"><br />
He loves flowers. Too bad he&#8217;s terrified of bees.</p>
<p>Another cartoon animation exercise. The focus of this one was to come up with a simple story and animate it to a musical beat. It started as an assignment during my last APT session with Keith Lango. Big thanks to him for the assignment, and for the insightful feedback!</p>
<p>I&#8217;m loving this animation &#8220;style&#8221; and the freedom it brings. Being able to work in a rough, loose manner without fretting over tiny details is really liberating. I&#8217;ve actually started to like the little imperfections and the roughness, as long as they fit with the energy of the moment.</p>
<p>As always, C+C welcome.</p>




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<enclosure url="http://sunnykharbanda.com/movies/Bee_Chase_H264_720.mov" length="1442808" type="video/quicktime" />
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		<title>Steppin&#8217; up</title>
		<link>http://sunnykharbanda.com/blog/2009/06/steppin-up/</link>
		<comments>http://sunnykharbanda.com/blog/2009/06/steppin-up/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 22:38:00 +0000</pubDate>
		<dc:creator>Sunny</dc:creator>
				<category><![CDATA[APT]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cartoon]]></category>

		<guid isPermaLink="false">http://sunnykharbanda.com/blog/2009/06/steppin-up/</guid>
		<description><![CDATA[Here it is! The cartoon test I&#8217;ve been finishing up. I did most of the animation during my last APT session with Keith, and then tweaked it afterwards. I also wanted to try a loose, rough style of rendering and backgrounds, to go with the animation style. Nothing ground-breaking here in terms of animation, but [...]]]></description>
			<content:encoded><![CDATA[<p>Here it is! The cartoon test I&#8217;ve been finishing up. I did most of the animation during my last APT session with Keith, and then tweaked it afterwards. I also wanted to try a loose, rough style of rendering and backgrounds, to go with the animation style.<br />
<br clear="left"/><br />
<a href="http://sunnykharbanda.com/movies/StairFall_render_lg.mov" target="_blank"><img src="http://sunnykharbanda.com/blog/wp-content/uploads/renders/stairfall_poster.jpg" alt="stair fall poster image" float="left"></a><br />
<br clear="left"><br />
Nothing ground-breaking here in terms of animation, but doing this stuff in CG takes work. You&#8217;re constantly finding ways to work around the inherent stiffness in the software tools.</p>
<p>Painting the backgrounds was a lot of fun. They&#8217;re heavily influenced by the golden age cartoons, of course. And if you&#8217;ve seen the recent trio of cartoon paintings I posted(<a href="http://sunnykharbanda.blogspot.com/2009/04/clouds_18.html" target="_blank">here</a>, <a href="http://sunnykharbanda.blogspot.com/2009/05/mountains.html" target="_blank">here</a> and <a href="http://sunnykharbanda.blogspot.com/2009/06/tree.html" target="_blank">here</a>), you&#8217;ll spot all three of them in the background of this piece. Yes, that was the plan from the beginning. Although making those paintings was great fun in itself.</p>
<p>Enjoy!</p>




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		<title>Coming soon</title>
		<link>http://sunnykharbanda.com/blog/2009/05/coming-soon/</link>
		<comments>http://sunnykharbanda.com/blog/2009/05/coming-soon/#comments</comments>
		<pubDate>Mon, 11 May 2009 00:30:00 +0000</pubDate>
		<dc:creator>Sunny</dc:creator>
				<category><![CDATA[CG]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cartoon]]></category>

		<guid isPermaLink="false">http://sunnykharbanda.com/blog/2009/05/coming-soon/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href="http://sunnykharbanda.com/blog/wp-content/uploads/renders/stair_render_test-2.jpg" target="_blank"><img src="http://sunnykharbanda.com/blog/wp-content/uploads/renders/stair_render_test-sm.jpg" width="400" height="300" alt="CG cartoon style test"></a></p>




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		<title>La Maison en Petits Cubes</title>
		<link>http://sunnykharbanda.com/blog/2009/03/la-maison-en-petits-cubes/</link>
		<comments>http://sunnykharbanda.com/blog/2009/03/la-maison-en-petits-cubes/#comments</comments>
		<pubDate>Sun, 01 Mar 2009 16:49:00 +0000</pubDate>
		<dc:creator>Sunny</dc:creator>
				<category><![CDATA[2d]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[inspiration]]></category>

		<guid isPermaLink="false">http://sunnykharbanda.com/blog/2009/03/la-maison-en-petits-cubes/</guid>
		<description><![CDATA[or &#8220;The House of Small Cubes&#8221;, if you so prefer. Whatever the name, it&#8217;s a deeply elegant and touching animated short. If the goal of art is to evoke and amplify what it is to be human, then this short IS art. Directed by Kunio Kato. Winner of the 2009 Academy award for best animated [...]]]></description>
			<content:encoded><![CDATA[<p>or &#8220;The House of Small Cubes&#8221;, if you so prefer. Whatever the name, it&#8217;s a deeply elegant and touching animated short. If the goal of art is to evoke and amplify what it is to be human, then this short IS art. </p>
<p>Directed by Kunio Kato. Winner of the 2009 Academy award for best animated short.<br />
<a href="http://sunnykharbanda.com/blog/wp-content/uploads/2009/03/smallcubes.jpg"><img src="http://sunnykharbanda.com/blog/wp-content/uploads/2009/03/smallcubes-400x225.jpg" alt="image from &quot;house of small cubes&quot;" title="smallcubes" width="400" height="225" class="alignleft size-medium wp-image-477" /></a><br />
<br clear="left" /></p>




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